From ab248bb267001d7c843cda0cd7803b99aac9c84a Mon Sep 17 00:00:00 2001 From: Graham Date: Mon, 18 Jul 2022 18:47:09 +0100 Subject: [PATCH] Fix small mistake in coordinate system documentation There's no UPDATE_ZONE_FULL_ENCLOSED packet, so clearing and then populating a zone actually requires two packets - UPDATE_ZONE_FULL_FOLLOWS followed by UPDATE_ZONE_PARTIAL_ENCLOSED. Signed-off-by: Graham --- share/doc/coordinate-system.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/share/doc/coordinate-system.md b/share/doc/coordinate-system.md index f7a2bcb3..fddf3cdb 100644 --- a/share/doc/coordinate-system.md +++ b/share/doc/coordinate-system.md @@ -54,7 +54,7 @@ calculating `(X << 8) | Z`. Each map square is split into zones, each of which contains 8x8 tiles across a single level. Zones are the granularity used for most packets that interact with the world - for example, spawning locs and obj stacks. An entire zone may be -reset and populated with dynamic locs and obj stacks in one packet. +reset and populated with dynamic locs and obj stacks in two packets. Zones are also the granularity used to build instances, such as player-owned houses.