From f9996ef0b051cdc050be0602f00bebbe3ae34bd9 Mon Sep 17 00:00:00 2001 From: Graham Date: Sat, 16 Jan 2021 13:00:20 +0000 Subject: [PATCH] Update glossary Signed-off-by: Graham --- share/doc/glossary.md | 92 +++++++++++++++++++++++-------------------- 1 file changed, 50 insertions(+), 42 deletions(-) diff --git a/share/doc/glossary.md b/share/doc/glossary.md index d54f903102..5672940884 100644 --- a/share/doc/glossary.md +++ b/share/doc/glossary.md @@ -1,47 +1,55 @@ # Glossary -| Jagex name | RSPS community name(s) | Description | -|---------------|------------------------|-----------------------------------------------------------------------------| -| | V1 | A middle-endian byte order used on [Honeywell Series 16][hs16] computers | -| Alt3 | V2 | A middle-endian byte order used on [PDP-11][pdp11] computers | -| Ap | | An op that trigers when you approach (rather than reach) the target | -| Area | | A 104x104x4 group of tiles | -| BAS | Stance | Base animation set | -| CS1 | | Client script version 1 | -| CS2 | | Client script version 2 | -| Coord | Position | | -| Entity | Animable, Renderable | | -| Enum | | | -| Flo | | Floor overlay | -| Flu | | Floor underlay | -| GoSubFrame | StackFrame | | -| IDK | IdentityKit | Identikit | -| Inv | Inventory | | -| JS5 | | Jagex store version 5? | -| Loc | Object | | -| MSI | | Map scenery icon | -| MapSquare | Map | A 64x64x4 group of tiles | -| Mel | | Map element | -| MultiLoc | | Transforms a loc into another based on a varp or varbit | -| MultiNPC | | Transforms an NPC into another based on a varp or varbit | -| Obj | Item | | -| ObjStack | GroundItem | | -| Op | Option, Action | Operation | -| Packet | Buffer, Stream | | -| Packet.Bit | | Extends the underlying buffer type with ISAAC encryption and bit packing | -| PathingEntity | Character, Entity, Mob | A player or NPC | -| Seq | Animation | Sequence | -| Skill | Skill | A type of skill | -| Smart | | A data type encoded as a shorter or longer type for bandwidth efficiency | -| SpotAnim | Graphic | Spot animation, a combination of a model and a sequence | -| Stat | | The player's base level, boosted level and experience in a particular skill | -| StockMarket | | Grand exchange | -| Struct | | | -| Varbit | ConfigByFile | Player bit variable | -| Varc | | Client variable | -| Varcstr | | Client string variable | -| Varp | Config | Player variable | -| Zone | Region | An 8x8x1 group of tiles | +| Jagex name | RSPS community name(s) | Description | +|-------------------|------------------------|------------------------------------------------------------------------------| +| | V1 | A middle-endian byte order used on [Honeywell Series 16][hs16] computers | +| Alt3 | V2 | A middle-endian byte order used on [PDP-11][pdp11] computers | +| Ap | | An op that trigers when you approach (rather than reach) the target | +| Area | | A 104x104x4 group of tiles | +| BAS | Stance | Base animation set | +| CS1 | | Client script version 1 | +| CS2 | | Client script version 2 | +| Component | | A user interface element (examples include buttons, text boxes, icons, etc.) | +| CoordFine | | A position more precise than a grid coord (128 units per tile in build 550) | +| CoordGrid | Position | The position of a tile | +| Entity | Animable, Renderable | | +| Enum | | A bidirectional map between integer keys and integer or string values | +| Flo | | Floor overlay | +| Flu | | Floor underlay | +| GoSubFrame | StackFrame | | +| IDK | IdentityKit | Identikit | +| Interface | | A group of components | +| Inv | Inventory | | +| JS5 | | Jagex store version 5? | +| Loc | Object | | +| MSI | | Map scenery icon | +| MapSquare | Map | A 64x64x4 group of tiles | +| Mel | | Map element | +| Modal | | An interface that can be (manually or automatically) closed by the client | +| MultiLoc | | Transforms a loc into another based on a varp or varbit | +| MultiNPC | | Transforms an NPC into another based on a varp or varbit | +| Obj | Item | | +| ObjStack | GroundItem | | +| Op | Option, Action | Operation | +| Overlay | | An interface that can only be closed by the server | +| Packet | Buffer, Stream | | +| Packet.Bit | | Extends the underlying buffer type with ISAAC encryption and bit packing | +| Param | | A key used to add a extra attributes to locs, NPCs, objs and structs | +| PathingEntity | Character, Entity, Mob | A player or NPC | +| Seq | Animation | Sequence | +| Skill | Skill | A type of skill | +| Smart | | A data type encoded as a shorter or longer type for bandwidth efficiency | +| SpotAnim | Graphic | Spot animation, a combination of a model and a sequence | +| Stat | | The player's base level, boosted level and experience in a particular skill | +| StockMarket | | Grand exchange | +| Struct | | A map of param keys to integer or string values | +| SubInterface | | An interface attached to a component in a parent interface | +| TopLevelInterface | | An interface without a parent | +| Varbit | ConfigByFile | Player bit variable | +| Varc | | Client variable | +| Varcstr | | Client string variable | +| Varp | Config | Player variable | +| Zone | Region | An 8x8x1 group of tiles | ## Loc layers