# Glossary | Jagex name | RSPS community name(s) | Description | |---------------|------------------------|-----------------------------------------------------------------------------| | Ap | | An op that trigers when you approach (rather than reach) the target | | Area | | A 104x104x4 group of tiles | | BAS | Stance | Base animation set | | CS1 | | Client script version 1 | | CS2 | | Client script version 2 | | Coord | Position | | | Entity | Animable, Renderable | | | Enum | | | | Flo | | Floor overlay | | Flu | | Floor underlay | | GoSubFrame | StackFrame | | | IDK | IdentityKit | Identikit | | Inv | Inventory | | | JS5 | | Jagex store version 5? | | Loc | Object | | | MSI | | Map scenery icon | | MapSquare | Map | A 64x64x4 group of tiles | | Mel | | Map element | | MultiLoc | | Transforms a loc into another based on a varp or varbit | | MultiNPC | | Transforms an NPC into another based on a varp or varbit | | Obj | Item | | | ObjStack | GroundItem | | | Op | Option, Action | Operation | | Packet | Buffer, Stream | | | Packet.Bit | | Extends the underlying buffer type with ISAAC encryption and bit packing | | PathingEntity | Character, Entity, Mob | A player or NPC | | Seq | Animation | Sequence | | Skill | Skill | A type of skill | | SpotAnim | Graphic | Spot animation, a combination of a model and a sequence | | Stat | | The player's base level, boosted level and experience in a particular skill | | StockMarket | | Grand exchange | | Struct | | | | Varbit | ConfigByFile | Player bit variable | | Varc | | Client variable | | Varcstr | | Client string variable | | Varp | Config | Player variable | | Zone | Region | An 8x8x1 group of tiles | ## Loc layers | ID | Jagex name | |---:|-------------| | 0 | Wall | | 1 | WallDecor | | 2 | Scenery | | 3 | GroundDecor |