forked from openrs2/openrs2
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
3.7 KiB
77 lines
3.7 KiB
5 years ago
|
# Frequently Asked Questions
|
||
|
|
||
|
## How was build 550 chosen?
|
||
|
|
||
|
A mixture of reasons:
|
||
|
|
||
|
* The early HD era is my favourite. In particular, I like the 'clean'-looking
|
||
|
tabs in the user interface, and 550 was the last build with those. I also
|
||
|
considered 530, but 550 has a better built-in world map viewer (it supports
|
||
|
dungeons in addition to the main surface).
|
||
|
* Availability of the original loader, client, game unpacker and jaggl jars.
|
||
|
* Availability of the complete set of original client data files.
|
||
|
* Availability of a large proportion of the location file encryption keys.
|
||
|
|
||
|
## Why does OpenRS2 use Maven instead of Gradle?
|
||
|
|
||
|
Gradle's task-based model is significantly better than Maven's fixed lifecycle
|
||
|
model.
|
||
|
|
||
|
However, Gradle's flexibility and rate of development has come at a cost of
|
||
|
worse IDE integration, to the point at which recent versions of IntelliJ IDEA
|
||
|
now delegate build actions to Gradle by default rather than attempting to
|
||
|
understand the project structure. This tends to be slower and consume more
|
||
|
memory than IDEA's built-in build system. While this setting can be changed, I
|
||
|
think it is a sign of the future of Gradle's IDE integration.
|
||
|
|
||
|
Furthermore, [nar-maven-plugin][nar-maven-plugin] is, at the time of writing,
|
||
|
significantly better than Gradle's support for building native code. Gradle's
|
||
|
new C++ plugin simply doesn't provide enough features.
|
||
|
|
||
|
This might be a decision we revisit in the future.
|
||
|
|
||
|
## Why is OpenRS2 licensed under the GNU GPL?
|
||
|
|
||
|
As significant amount of work went into the development of OpenRS2. My aim is
|
||
|
to encourage community contributions rather than effort being duplicated across
|
||
|
multiple independent closed-source forks, making a copyleft license desirable.
|
||
|
|
||
|
I also wanted to frustrate commercial use, given OpenRS2 is itself developed
|
||
|
entirely non-commercially. While the GPL does this to an extent, the AGPL would
|
||
|
have been more appropriate. However, it would be far more difficult to enforce
|
||
|
the AGPL than the GPL, disadvantaging honest users who would have otherwise
|
||
|
obeyed the license.
|
||
|
|
||
|
A small number of modules (`deob-annotations` and the native library
|
||
|
replacements) are instead licensed under the LGPL, as it needs to be possible
|
||
|
to legally link these modules with the proprietary client code.
|
||
|
|
||
|
## Why rewrite the client's native libraries?
|
||
|
|
||
|
Again, there are a mixture of reasons:
|
||
|
|
||
|
* Availability of the original native libraries. I struggled to find the
|
||
|
original native libraries for 550, except for 32-bit Windows. While Linux and
|
||
|
macOS natives are available for nearby revisions, they are not compatible
|
||
|
with the 550 client.
|
||
|
* The original native libraries were not built for 64-bit Linux and macOS.
|
||
|
While this was probably not a major problem in 2009, 64-bit architectures are
|
||
|
now the norm.
|
||
|
* Non-x86 architectures like ARM and RISC-V are becoming more popular. If we
|
||
|
start seeing a shift away from x86 on desktop machines, the native libraries
|
||
|
will need to be built for those architectures.
|
||
|
* The original macOS jaggl native library is backed by an NSView, which was
|
||
|
deprecated in Java 6 and removed in Java 7. Java 7 requires surfaces to be
|
||
|
backed by a CALayer instead.
|
||
|
* I anticipate that at some point in the future the Linux AWT implementation
|
||
|
will be ported from X11 to Wayland, which will require porting the jaggl
|
||
|
native library from GLX to EGL.
|
||
|
* The switch away from OpenGL to newer graphics APIs like Metal and Vulkan
|
||
|
might eventually necessitate the inclusion of OpenGL to Metal/Vulkan
|
||
|
translation layers.
|
||
|
* I'm concerned about backwards compatibility and bit rot. The original native
|
||
|
libraries were compiled 10 years ago, and at some point one of their
|
||
|
dependencies might drop backwards binary compatibility.
|
||
|
|
||
|
[nar-maven-plugin]: https://maven-nar.github.io/
|