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# Glossary
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| Jagex name | RSPS community name(s) | Description |
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| | V1 | A middle-endian byte order used on [Honeywell Series 16][hs16] computers |
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| | Viewport | A 1x32x32 group of tiles (inside which other players and NPcs are visible) |
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| Alt3 | V2 | A middle-endian byte order used on [PDP-11][pdp11] computers |
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| Ap | | An op that trigers when you approach (rather than reach) the target |
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| BAS | Stance | Base animation set |
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| BuildArea | | A 104x104 group of tiles (held in memory by the client) |
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| CS1 | | Client script version 1 |
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| CS2 | | Client script version 2 |
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| Component | | A user interface element (examples include buttons, text boxes, icons, etc.) |
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| CoordFine | | A position more precise than a grid coord (128 units per tile in build 550) |
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| CoordGrid | Position | The position of a tile |
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| Entity | Animable, Renderable | |
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| Enum | | A bidirectional map between integer keys and integer or string values |
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| Flo | | Floor overlay |
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| Flu | | Floor underlay |
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| GoSubFrame | StackFrame | |
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| IDK | IdentityKit | Identikit |
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| Interface | | A group of components |
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| Inv | Inventory | |
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| JS5 | | Jagex store version 5? |
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| Js5Index | ReferenceTable | |
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| Js5MasterIndex | ChecksumTable, update keys | |
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| Loc | Object | |
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| MSI | | Map scenery icon |
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| MapSquare | Map | A 4x64x64 group of tiles (the granularity of map files in the cache) |
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| Mel | | Map element |
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| Modal | | An interface that can be (manually or automatically) closed by the client |
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| MultiLoc | | Transforms a loc into another based on a varp or varbit |
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| MultiNPC | | Transforms an NPC into another based on a varp or varbit |
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| Obj | Item | |
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| ObjStack | GroundItem | |
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| Op | Option, Action | Operation |
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| Overlay | | An interface that can only be closed by the server |
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| Packet | Buffer, Stream | |
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| Packet.Bit | | Extends the underlying buffer type with ISAAC encryption and bit packing |
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| Param | | A key used to add a extra attributes to locs, NPCs, objs and structs |
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| PathingEntity | Character, Entity, Mob | A player or NPC |
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| ProjAnim | Projectile | |
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| Region | Instance | |
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| ScriptVarType | | An enum representing types that can be used in a client script |
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| Seq | Animation | Sequence |
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| Skill | Skill | A type of skill |
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| Smart | | A data type encoded as a shorter or longer type for bandwidth efficiency |
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| SpotAnim | Graphic | Spot animation, a combination of a model and a sequence |
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| StaffModLevel | Rights, Privilege, Rank | |
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| Stat | | The player's base level, boosted level and experience in a particular skill |
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| StockMarket | | Grand exchange |
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| Struct | | A map of param keys to integer or string values |
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| SubInterface | | An interface attached to a component in a parent interface |
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| TopLevelInterface | | An interface without a parent |
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| Varbit | ConfigByFile | Player bit variable |
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| Varc | | Client variable |
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| Varcstr | | Client string variable |
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| Varp | Config | Player variable |
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| Zone | Region, Chunk | A 1x8x8 group of tiles (the granularity used by various packets) |
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## Loc layers
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| ID | Jagex name |
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|----:|-------------|
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| 0 | Wall |
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| 1 | WallDecor |
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| 2 | Scenery |
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| 3 | GroundDecor |
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## Loc shapes
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| ID | Jagex name |
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|----:|-------------------------------|
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| 0 | `WALL_STRAIGHT` |
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| 1 | `WALL_DIAGONALCORNER` |
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| 2 | `WALL_L` |
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| 3 | `WALL_SQUARECORNER` |
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| 4 | `WALLDECOR_STRAIGHT_NOOFFSET` |
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| 5 | `WALLDECOR_STRAIGHT_OFFSET` |
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| 6 | `WALLDECOR_DIAGONAL_OFFSET` |
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| 7 | `WALLDECOR_DIAGONAL_NOOFFSET` |
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| 8 | `WALLDECOR_DIAGONAL_BOTH` |
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| 9 | `WALL_DIAGONAL` |
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| 10 | `CENTREPIECE_STRAIGHT` |
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| 11 | `CENTREPIECE_DIAGONAL` |
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| 12 | `ROOF_STRAIGHT` |
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| 13 | `ROOF_DIAGONAL_WITH_ROOFEDGE` |
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| 14 | `ROOF_DIAGONAL` |
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| 15 | `ROOF_L_CONCAVE` |
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| 16 | `ROOF_L_CONVEX` |
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| 17 | `ROOF_FLAT` |
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| 18 | `ROOFEDGE_STRAIGHT` |
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| 19 | `ROOFEDGE_DIAGONALCORNER` |
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| 20 | `ROOFEDGE_L` |
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| 21 | `ROOFEDGE_SQUARECORNER` |
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| 22 | `GROUNDDECOR` |
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[hs16]: https://en.wikipedia.org/wiki/Endianness#Honeywell_Series_16
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[pdp11]: https://en.wikipedia.org/wiki/Endianness#PDP-endian
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