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# Client parameters
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## Command-line interface
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The command-line interface takes four required parameters:
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* `worldid`
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* `modewhat` (`live`, `rc` or `wip`)
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* `lang` (`en`/`english`, `de`/`german`, `fr` or `pt`)
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* `game` (`game0` or `game1`)
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Each parameter is described in the applet parameter table below. `modewhere` is
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always set to `local`. All other parameters share their default value with the
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applet.
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A typical invocation looks like:
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```
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java -cp ... client 1 live en game0
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```
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## Applet
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The applet supports the following parameters:
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| Name | Default value | Description |
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|--------------------|---------------|------------------------------------------|
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| `advertsuppressed` | `0` | Disable adverts |
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| `affid` | `0` | Affiliate ID (see below) |
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| `cachesubdir` | `"runescape"` | Cache subdirectory |
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| `cookiehost` | | Settings cookie host |
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| `cookieprefix` | | Settings cookie name prefix |
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| `country` | `0` | Country ID |
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| `crashurl` | `null` | Override `error_loader_<x>.ws` URL |
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| `game` | `0` | Game ID (see below) |
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| `haveie6` | `0` | Set if browser is Internet Explorer 6 |
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| `js` | `0` | Set if JavaScript is supported |
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| `lang` | `0` | Language ID |
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| `modewhat` | | See below |
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| `modewhere` | | See below |
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| `objecttag` | `0` | Set if applet loaded with `<object>` tag |
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| `openwinjs` | `0` | Use JavaScript to open URLs in a new tab |
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| `pre142url` | `null` | Enable pre-Java 1.4.2 check |
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| `settings` | `""` | Settings cookie value |
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| `suppress_sha` | `null` | Disable SHA-1 validation in the loader |
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| `unsignedurl` | `null` | Enable unsigned applet check |
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| `worldid` | | World ID |
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Parameters without a default value listed in the table above are required by the
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applet. All other parameters are optional.
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## Affiliate ID
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| ID | Description |
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|----|----------------------------------------------------------------------------------|
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| 0 | No affiliate |
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| 99 | Enables 'share details with business partners' checkbox in the registration form |
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## Games
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| ID | Name | Command-line name |
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|----|------------------------|-------------------|
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| 0 | RuneScape | `game0` |
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| 1 | MechScape/Stellar Dawn | `game1` |
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At the time 550 was released, MechScape used the same engine as RuneScape.
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While changing the parameter affects the client in a small number of ways, the
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majority of differences between the two games is in the cache.
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When `game1` is used, the following changes are made in the client:
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* The default cache subdirectory used by the command-line interface is
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`"mechscape"` instead of `"runescape"`.
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* The "RuneScape is loading" text changes to "Mechscape is loading".
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* "(level: \<x\>)" after a player's username is changed to "(rating: \<x\>)".
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* The "Attack" option on players, if sent by the server, does not use combat
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levels to determine its priority dynamically.
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* The 3D login screen is always disabled, even in HD mode.
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* `::shiftclick` is enabled by default, instead of disabled.
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* The default fog colour is black in MechScape.
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* MechScape uses a different palette for recolouring players and objs.
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* MechScape supports four username prefixes and suffixes.
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* The box drawn around the current area in the world overview is white instead
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of red.
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* A "Face here" action is added to every menu where there is a "Walk here"
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action.
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MechScape was never released so the cache is unavailable. As such, OpenRS2 only
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supports `game0`.
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## Languages
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| ID | Name | Command-line names |
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|----|------------|--------------------|
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| 0 | English | `en`, `english` |
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| 1 | German | `de`, `german` |
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| 2 | French | `fr` |
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| 3 | Portuguese | `pt` |
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The language parameter only controls the language of the strings hard-coded in
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the loader and client. The majority of strings are stored in the cache and are
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not translated. Presumably each language had a different cache at the time.
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However, only the English cache was archived. As such, OpenRS2 only supports
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English.
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## `modewhat`
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| ID | Name | Command-line name |
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|----|------------------------|-------------------|
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| 0 | Live | `live` |
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| 1 | Release candidate (RC) | `rc` |
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| 2 | Work in progress (WIP) | `wip` |
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`modewhat` is primarily used to select which cache directory is used.
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The following table summarises the differences between each `modewhat` value:
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| | Live | RC | WIP |
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|------------------------------------------------------------------|------|----|-----|
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| **File store ID** | 32 | 33 | 34 |
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| **Allocate and release 100 KiB chunks to test `SoftReference`s** | N | Y | Y |
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## `modewhere`
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| ID | Name | Command-line name |
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|----|--------|-------------------|
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| 0 | Live | `live` |
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| 1 | Office | `office` |
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| 2 | Local | `local` |
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The applet only supports the `live` and `office` environments. The command-line
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interface always uses the `local` environment. (The command-line names above are
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taken from an earlier revision where `modewhere` is specified on the command
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line.)
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`modewhere` is primarily used to control which server the client connects to.
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The following table summarises the differences between each `modewhere` value:
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| | Live | Office | Local |
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|----------------------------------|-----------------|-----------------|---------------|
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| **World hostname** | Applet codebase | Applet codebase | localhost |
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| **Game server primary port** | 43594 | 40000 + world | 40000 + world |
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| **Game server secondary port** | 443 | 50000 + world | 50000 + world |
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| **World web server port** | 80 | 7000 + world | 7000 + world |
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| **Website hostname** | www | www-wtqa | www-wtqa |
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| **CS2 errors shown in chat box** | N | Y | Y |
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| **FPS shown by default** | N | Y | Y |
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| **`::fps <n>` command enabled** | N | Y | Y |
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| **Advert refreshed** | Y | Y | N |
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