@ -226,42 +226,72 @@ static void *jaggl_proc_addr(const char *name) {
[ super dealloc ] ;
[ super dealloc ] ;
}
}
- ( void ) genFramebuffer {
- ( void ) blit {
framebuffer_width = ( GLint ) self . bounds . size . width ;
[ lock lock ] ;
framebuffer_height = ( GLint ) self . bounds . size . height ;
glGenFramebuffersEXT ( 1 , & framebuffer ) ;
/* get current size */
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , framebuffer ) ;
NSSize size = self . bounds . size ;
GLint width = ( GLint ) size . width ;
GLint height = ( GLint ) size . height ;
glGenRenderbuffersEXT ( 1 , & renderbuffer_color ) ;
/* check if we need to resize the framebuffer/off-screen window */
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , renderbuffer_color ) ;
bool resized = width ! = framebuffer_width | | height ! = framebuffer_height ;
glRenderbufferStorageEXT ( GL_RENDERBUFFER_EXT , GL_RGB , framebuffer_width , framebuffer_height ) ;
glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , GL_COLOR_ATTACHMENT0_EXT , GL_RENDERBUFFER_EXT , renderbuffer_color ) ;
glGenRenderbuffersEXT ( 1 , & renderbuffer_depth ) ;
if ( ! framebuffer | | resized ) {
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , renderbuffer_depth ) ;
/* create new framebuffer */
glRenderbufferStorageEXT ( GL_RENDERBUFFER_EXT , GL_DEPTH_COMPONENT24 , framebuffer_width , framebuffer_height ) ;
GLuint new_framebuffer , new_renderbuffer_color , new_renderbuffer_depth ;
glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_ATTACHMENT_EXT , GL_RENDERBUFFER_EXT , renderbuffer_depth ) ;
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
glGenFramebuffersEXT ( 1 , & new_framebuffer ) ;
}
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , new_framebuffer ) ;
- ( void ) deleteFramebuffer {
glGenRenderbuffersEXT ( 1 , & new_renderbuffer_color ) ;
glDeleteRenderbuffersEXT ( 1 , & renderbuffer_depth ) ;
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , new_renderbuffer_color ) ;
glDeleteRenderbuffersEXT ( 1 , & renderbuffer_color ) ;
glRenderbufferStorageEXT ( GL_RENDERBUFFER_EXT , GL_RGB , width , height ) ;
glDeleteFramebuffersEXT ( 1 , & framebuffer ) ;
glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , GL_COLOR_ATTACHMENT0_EXT , GL_RENDERBUFFER_EXT , new_renderbuffer_color ) ;
}
- ( void ) blit {
glGenRenderbuffersEXT ( 1 , & new_renderbuffer_depth ) ;
[ lock lock ] ;
glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , new_renderbuffer_depth ) ;
glRenderbufferStorageEXT ( GL_RENDERBUFFER_EXT , GL_DEPTH_COMPONENT24 , width , height ) ;
glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_ATTACHMENT_EXT , GL_RENDERBUFFER_EXT , new_renderbuffer_depth ) ;
if ( ! framebuffer ) {
/* clear the framebuffer */
return ;
glClearColor ( 0 , 0 , 0 , 1 ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* copy the old framebuffer to the new framebuffer */
if ( framebuffer ) {
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , framebuffer ) ;
glBindFramebufferEXT ( GL_DRAW_FRAMEBUFFER_EXT , new_framebuffer ) ;
glBlitFramebufferEXT ( 0 , 0 , framebuffer_width , framebuffer_height , 0 , 0 , framebuffer_width , framebuffer_height , GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT , GL_NEAREST ) ;
}
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
/* delete the old framebuffer */
if ( framebuffer ) {
glDeleteRenderbuffersEXT ( 1 , & renderbuffer_depth ) ;
glDeleteRenderbuffersEXT ( 1 , & renderbuffer_color ) ;
glDeleteFramebuffersEXT ( 1 , & framebuffer ) ;
}
/* update framebuffer_* vars */
framebuffer = new_framebuffer ;
renderbuffer_color = new_renderbuffer_color ;
renderbuffer_depth = new_renderbuffer_depth ;
framebuffer_width = width ;
framebuffer_height = height ;
}
}
/* bind the existing framebuffer */
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , 0 ) ;
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , 0 ) ;
glBindFramebufferEXT ( GL_DRAW_FRAMEBUFFER_EXT , framebuffer ) ;
glBindFramebufferEXT ( GL_DRAW_FRAMEBUFFER_EXT , framebuffer ) ;
/* clear the framebuffer */
glClearColor ( 0 , 0 , 0 , 1 ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* copy current off-screen contents to the framebuffer */
glBlitFramebufferEXT ( 0 , 0 , framebuffer_width , framebuffer_height , 0 , 0 , framebuffer_width , framebuffer_height , GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT , GL_NEAREST ) ;
glBlitFramebufferEXT ( 0 , 0 , framebuffer_width , framebuffer_height , 0 , 0 , framebuffer_width , framebuffer_height , GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT , GL_NEAREST ) ;
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
@ -270,6 +300,12 @@ static void *jaggl_proc_addr(const char *name) {
dispatch_sync ( dispatch_get_main_queue ( ) , ^ {
dispatch_sync ( dispatch_get_main_queue ( ) , ^ {
[ self setNeedsDisplay ] ;
[ self setNeedsDisplay ] ;
if ( resized ) {
jaggl_view . frame = NSMakeRect ( 0 , 0 , width , height ) ;
[ jaggl_window setFrame : [ jaggl_window frameRectForContentRect : jaggl_view . frame ] display : YES ] ;
[ jaggl_context_appkit update ] ;
}
} ) ;
} ) ;
}
}
@ -286,25 +322,17 @@ static void *jaggl_proc_addr(const char *name) {
displayTime : ( const CVTimeStamp * ) displayTime {
displayTime : ( const CVTimeStamp * ) displayTime {
CGLSetCurrentContext ( context ) ;
CGLSetCurrentContext ( context ) ;
GLint width = ( GLint ) self . bounds . size . width ;
GLint height = ( GLint ) self . bounds . size . height ;
[ lock lock ] ;
[ lock lock ] ;
/* TODO(gpe): improve resize support (fix corruption, do we need to resize the NSView/NSWindow?) */
glClearColor ( 0 , 0 , 0 , 1 ) ;
if ( width ! = framebuffer_width | | height ! = framebuffer_height ) {
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
[ self deleteFramebuffer ] ;
[ self genFramebuffer ] ;
jaggl_view . frame = NSMakeRect ( 0 , 0 , width , height ) ;
if ( framebuffer ) {
[ jaggl_window setFrame : [ jaggl_window frameRectForContentRect : jaggl_view . frame ] display : YES ] ;
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , framebuffer ) ;
[ jaggl_context_appkit update ] ;
glBlitFramebufferEXT ( 0 , 0 , framebuffer_width , framebuffer_height , 0 , 0 , framebuffer_width , framebuffer_height , GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT , GL_NEAREST ) ;
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , 0 ) ;
}
}
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , framebuffer ) ;
glBlitFramebufferEXT ( 0 , 0 , framebuffer_width , framebuffer_height , 0 , 0 , framebuffer_width , framebuffer_height , GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT , GL_NEAREST ) ;
glBindFramebufferEXT ( GL_READ_FRAMEBUFFER_EXT , 0 ) ;
[ lock unlock ] ;
[ lock unlock ] ;
[ super drawInCGLContext : context pixelFormat : pixelFormat forLayerTime : layerTime displayTime : displayTime ] ;
[ super drawInCGLContext : context pixelFormat : pixelFormat forLayerTime : layerTime displayTime : displayTime ] ;
@ -319,10 +347,6 @@ static void *jaggl_proc_addr(const char *name) {
}
}
- ( CGLContextObj ) copyCGLContextForPixelFormat : ( CGLPixelFormatObj ) pix {
- ( CGLContextObj ) copyCGLContextForPixelFormat : ( CGLPixelFormatObj ) pix {
CGLSetCurrentContext ( jaggl_onscreen_context ) ;
[ lock lock ] ;
[ self genFramebuffer ] ;
[ lock unlock ] ;
return jaggl_onscreen_context ;
return jaggl_onscreen_context ;
}
}