Open-source multiplayer game server compatible with the RuneScape client https://www.openrs2.org/
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openrs2/cache/src/main/java/dev/openrs2/cache/BufferedFileChannel.kt

54 lines
1.1 KiB

package dev.openrs2.cache
import io.netty.buffer.ByteBuf
import java.io.Closeable
import java.io.EOFException
import java.io.Flushable
import java.nio.channels.FileChannel
// TODO(gpe): actually implement buffering
class BufferedFileChannel(
private val channel: FileChannel
) : Flushable, Closeable {
fun read(pos: Long, dest: ByteBuf, len: Int) {
require(len <= dest.writableBytes())
var off = pos
var remaining = len
while (remaining > 0) {
val n = dest.writeBytes(channel, off, remaining)
if (n == -1) {
throw EOFException()
}
off += n
remaining -= n
}
}
fun write(pos: Long, src: ByteBuf, len: Int) {
require(len <= src.readableBytes())
var off = pos
var remaining = len
while (remaining > 0) {
val n = src.readBytes(channel, off, remaining)
off += n
remaining -= n
}
}
fun size(): Long {
return channel.size()
}
override fun flush() {
// empty
}
override fun close() {
channel.close()
}
}