Add initial glossary

Signed-off-by: Graham <gpe@openrs2.org>
pull/132/head
Graham 3 years ago
parent b5b943f7b6
commit c9a87e7772
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# Glossary
| Jagex name | RSPS community name(s) | Description |
|---------------|------------------------|-----------------------------------------------------------------------------|
| Ap | | An op that trigers when you approach (rather than reach) the target |
| Area | | A 104x104x4 group of tiles |
| BAS | Stance | Base animation set |
| CS1 | | Client script version 1 |
| CS2 | | Client script version 2 |
| Coord | Position | |
| Entity | Animable, Renderable | |
| Enum | | |
| Flo | | Floor overlay |
| Flu | | Floor underlay |
| GoSubFrame | StackFrame | |
| IDK | IdentityKit | Identikit |
| Inv | Inventory | |
| JS5 | | Jagex store version 5? |
| Loc | Object | |
| MSI | | Map scenery icon |
| MapSquare | Map | A 64x64x4 group of tiles |
| Mel | | Map element |
| MultiLoc | | Transforms a loc into another based on a varp or varbit |
| MultiNPC | | Transforms an NPC into another based on a varp or varbit |
| Obj | Item | |
| ObjStack | GroundItem | |
| Op | Option, Action | Operation |
| Packet | Buffer, Stream | |
| Packet.Bit | | Extends the underlying buffer type with ISAAC encryption and bit packing |
| PathingEntity | Character, Entity, Mob | A player or NPC |
| Seq | Animation | Sequence |
| Skill | Skill | A type of skill |
| SpotAnim | Graphic | Spot animation, a combination of a model and a sequence |
| Stat | | The player's base level, boosted level and experience in a particular skill |
| StockMarket | | Grand exchange |
| Struct | | |
| Varbit | ConfigByFile | Player bit variable |
| Varc | | Client variable |
| Varcstr | | Client string variable |
| Varp | Config | Player variable |
| Zone | Region | An 8x8x1 group of tiles |
## Loc layers
| ID | Jagex name |
|---:|-------------|
| 0 | Wall |
| 1 | WallDecor |
| 2 | Scenery |
| 3 | GroundDecor |
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