This already caught some cases of public members that should have been
private and one case where the inferred type was too specific.
Signed-off-by: Graham <gpe@openrs2.dev>
JS5 seems to refer to many things, so I'm intending to name Jagex's
custom class file format "packclass" instead of "js5". My reasoning is
that the tool for unpacking it is called unpackclass. If you use the
same logic behind naming the Pack200 packer unpack200, then "packclass"
is a reasonable name for Jagex's class file format.
Signed-off-by: Graham <gpe@openrs2.dev>
This will provide a few benefits:
- Some of the implementations can now be turned into objects, reducing
memory allocation.
- A single Resource.compressLibrary() method will be able to take a
LibraryWriter, reducing duplication.
Signed-off-by: Graham <gpe@openrs2.dev>
game_unpacker.dat is the name of the file when downloaded in the
.jagex_cache_32/runescape directory. However, the other files containing
code are all named after the files on the web/JAGGRAB server.
This commit uses unpackclass.pack for consistency with all the other
files.
Signed-off-by: Graham <gpe@openrs2.dev>
This ensures the bundler/deobfuscator can only see classes that are part
of the Java runtime, and not classes from the bundler/deobfuscator
themselves.
Signed-off-by: Graham <gpe@openrs2.dev>
This allows us to avoid needing to worry about manipulating stack frames
in individual transformers, which adds lots of complexity. It's much
easier to just make ASM generate them for us.
Signed-off-by: Graham <gpe@openrs2.dev>