uiScale patch doesn't work correctly at fractional levels like 1.5 #130

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opened 3 years ago by gpe · 0 comments
gpe commented 3 years ago
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I think this is caused by the rounding not working in the glScissor() calls - see the attached picture. The height of the sprite should be 1 pixel greater than it actually is.

I think this is caused by the rounding not working in the `glScissor()` calls - see the attached picture. The height of the sprite should be 1 pixel greater than it actually is.
gpe added the
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labels 3 years ago
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