I think this is caused by the rounding not working in the glScissor() calls - see the attached picture. The height of the sprite should be 1 pixel greater than it actually is.
I think this is caused by the rounding not working in the `glScissor()` calls - see the attached picture. The height of the sprite should be 1 pixel greater than it actually is.
I think this is caused by the rounding not working in the
glScissor()
calls - see the attached picture. The height of the sprite should be 1 pixel greater than it actually is.