Open-source multiplayer game server compatible with the RuneScape client https://www.openrs2.org/
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package org.openrs2.compress.bzip2
import com.github.michaelbull.logging.InlineLogger
import org.apache.commons.compress.compressors.bzip2.BZip2CompressorInputStream
import org.apache.commons.compress.compressors.bzip2.BZip2CompressorOutputStream
import org.openrs2.util.io.SkipOutputStream
import java.io.ByteArrayInputStream
import java.io.InputStream
import java.io.OutputStream
import java.io.SequenceInputStream
public object Bzip2 {
private const val BLOCK_SIZE = 1
private val HEADER = byteArrayOf(
'B'.code.toByte(),
'Z'.code.toByte(),
'h'.code.toByte(),
('0' + BLOCK_SIZE).code.toByte()
)
private val logger = InlineLogger()
private val library: LibBzip2? = try {
LibBzip2.load()
} catch (ex: Throwable) {
logger.warn(ex) {
"Falling back to pure Java bzip2 implementation, " +
"output may not be bit-for-bit identical to Jagex's implementation"
}
null
}
public fun createHeaderlessInputStream(input: InputStream): InputStream {
return BZip2CompressorInputStream(SequenceInputStream(ByteArrayInputStream(HEADER), input))
}
public fun createHeaderlessOutputStream(output: OutputStream): OutputStream {
val skipOutput = SkipOutputStream(output, HEADER.size.toLong())
return if (library != null) {
Bzip2OutputStream(library, skipOutput, BLOCK_SIZE)
} else {
BZip2CompressorOutputStream(skipOutput, BLOCK_SIZE)
}
}
}