Change 'area' to 'build area'

Signed-off-by: Graham <gpe@openrs2.org>
bzip2
Graham 4 years ago
parent 832d6ecb6f
commit 1dc2918956
  1. 16
      share/doc/coordinate-system.md
  2. 4
      share/doc/glossary.md

@ -5,7 +5,7 @@
| Name | Levels | Width (tiles) | Height (tiles) | | Name | Levels | Width (tiles) | Height (tiles) |
|------------------------|-------:|--------------:|---------------:| |------------------------|-------:|--------------:|---------------:|
| World | 4 | 16,384 | 16,384 | | World | 4 | 16,384 | 16,384 |
| Area | 1 or 4 | 104 | 104 | | BuildArea | 1 or 4 | 104 | 104 |
| MapSquare | 4 | 64 | 64 | | MapSquare | 4 | 64 | 64 |
| MapSquare (underwater) | 1 | 64 | 64 | | MapSquare (underwater) | 1 | 64 | 64 |
| Viewport (?) | 1 | 32 | 32 | | Viewport (?) | 1 | 32 | 32 |
@ -72,16 +72,16 @@ ground-level areas. 6400 was likely chosen as this corresponds to 100 map
squares, meaning a single "1" digit needs to be added to or removed from the squares, meaning a single "1" digit needs to be added to or removed from the
map's file name to switch between ground level and the corresponding dungeon. map's file name to switch between ground level and the corresponding dungeon.
## Area ## Build area
The area represents the 104x104 group of tiles (or 13x13 group of zones) held in The build area represents the 104x104 group of tiles (or 13x13 group of zones)
the client's memory. Depending on its settings, the client only retains the held in the client's memory. Depending on its settings, the client only retains
player's current level or retains all four levels. the player's current level or retains all four levels.
The area is always zone-aligned. When the area is initially built, it is centred The build area is always zone-aligned. When the area is initially built, it is
around the player's current zone. centred around the player's current zone.
When the player is within 16 tiles of the edge of the current area, it is When the player is within 16 tiles of the edge of the current build area, it is
rebuilt. rebuilt.
## Viewport ## Viewport

@ -1,13 +1,13 @@
# Glossary # Glossary
| Jagex name | RSPS community name(s) | Description | | Jagex name | RSPS community name(s) | Description |
|-------------------|------------------------|------------------------------------------------------------------------------| |--------------------|------------------------|------------------------------------------------------------------------------|
| | V1 | A middle-endian byte order used on [Honeywell Series 16][hs16] computers | | | V1 | A middle-endian byte order used on [Honeywell Series 16][hs16] computers |
| | Viewport | A 1x32x32 group of tiles (inside which other players and NPcs are visible) | | | Viewport | A 1x32x32 group of tiles (inside which other players and NPcs are visible) |
| Alt3 | V2 | A middle-endian byte order used on [PDP-11][pdp11] computers | | Alt3 | V2 | A middle-endian byte order used on [PDP-11][pdp11] computers |
| Ap | | An op that trigers when you approach (rather than reach) the target | | Ap | | An op that trigers when you approach (rather than reach) the target |
| Area | | A 104x104 group of tiles (held in memory by the client) |
| BAS | Stance | Base animation set | | BAS | Stance | Base animation set |
| BuildArea | | A 104x104 group of tiles (held in memory by the client) |
| CS1 | | Client script version 1 | | CS1 | | Client script version 1 |
| CS2 | | Client script version 2 | | CS2 | | Client script version 2 |
| Component | | A user interface element (examples include buttons, text boxes, icons, etc.) | | Component | | A user interface element (examples include buttons, text boxes, icons, etc.) |

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