This reduces the compile time fairly significantly.
@ -9,10 +9,11 @@
#include <GL/glext.h>
#include <GL/wglext.h>
#elif defined(__APPLE__) && defined(__MACH__)
#include <Cocoa/Cocoa.h>
#include <OpenGL/OpenGL.h>
#include <AppKit/NSOpenGL.h>
#include <AppKit/NSView.h>
#include <AppKit/NSWindow.h>
#include <OpenGL/gl.h>
#include <QuartzCore/QuartzCore.h>
#include <QuartzCore/CAOpenGLLayer.h>
#include <dlfcn.h>
#else
#error Unsupported platform