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@ -42,6 +42,13 @@ public class Js5ChannelHandler( |
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private val maxInFlightRequests: Int = 200, |
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private val maxInFlightRequests: Int = 200, |
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maxBuildAttempts: Int = 10 |
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maxBuildAttempts: Int = 10 |
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) : SimpleChannelInboundHandler<Any>(Object::class.java) { |
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) : SimpleChannelInboundHandler<Any>(Object::class.java) { |
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private enum class State { |
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ACTIVE, |
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CLIENT_OUT_OF_DATE, |
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RESUMING_CONTINUATION |
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} |
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private var state = State.ACTIVE |
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private val maxBuild = build + maxBuildAttempts |
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private val maxBuild = build + maxBuildAttempts |
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private val inFlightRequests = mutableSetOf<Js5Request.Group>() |
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private val inFlightRequests = mutableSetOf<Js5Request.Group>() |
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private val pendingRequests = ArrayDeque<Js5Request.Group>() |
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private val pendingRequests = ArrayDeque<Js5Request.Group>() |
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@ -87,8 +94,19 @@ public class Js5ChannelHandler( |
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} |
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} |
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} |
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} |
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override fun channelInactive(ctx: ChannelHandlerContext) { |
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if (state == State.CLIENT_OUT_OF_DATE) { |
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state = State.ACTIVE |
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bootstrap.connect(hostname, port) |
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} else if (state != State.RESUMING_CONTINUATION) { |
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throw Exception("Connection closed unexpectedly") |
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} |
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} |
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override fun exceptionCaught(ctx: ChannelHandlerContext, cause: Throwable) { |
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override fun exceptionCaught(ctx: ChannelHandlerContext, cause: Throwable) { |
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releaseGroups() |
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releaseGroups() |
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state = State.RESUMING_CONTINUATION |
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ctx.close() |
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ctx.close() |
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continuation.resumeWithException(cause) |
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continuation.resumeWithException(cause) |
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} |
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} |
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@ -112,8 +130,8 @@ public class Js5ChannelHandler( |
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throw Exception("Failed to identify current version") |
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throw Exception("Failed to identify current version") |
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} |
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} |
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state = State.CLIENT_OUT_OF_DATE |
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ctx.close() |
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ctx.close() |
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bootstrap.connect(hostname, port) |
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} |
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} |
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private fun handleResponse(ctx: ChannelHandlerContext, response: Js5Response) { |
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private fun handleResponse(ctx: ChannelHandlerContext, response: Js5Response) { |
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@ -147,6 +165,7 @@ public class Js5ChannelHandler( |
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importer.setLastMasterIndexId(gameId, masterIndexId) |
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importer.setLastMasterIndexId(gameId, masterIndexId) |
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} |
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} |
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state = State.RESUMING_CONTINUATION |
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ctx.close() |
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ctx.close() |
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continuation.resume(Unit) |
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continuation.resume(Unit) |
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} |
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} |
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