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# OpenRS2
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## Introduction
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OpenRS2 is an open-source multiplayer game server and suite of associated
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tools. It is compatible with build 550 of the RuneScape client, which was
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released in late 2009.
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## Prerequisites
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Building OpenRS2 requires the following pieces of software on all platforms:
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* [Java Development Kit][jdk] (version 12 or later)
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* [Apache Maven][maven] (version 3.3.9 or later)
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### Platform-specific dependencies
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OpenRS2 includes open-source replacements for the jaggl, jaggl_dri and jagmisc
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native libraries.
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Your platform's standard C compiler and [OpenGL][opengl] development headers
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must be installed to build the native libraries.
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Alternatively, pass `-P '!windows,!mac,!unix'` to all `mvn` invocations to
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exclude the native libraries from the build.
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#### Windows
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Install the [Build Tools for Visual Studio][visualstudio] (2019 or later),
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which provide a command-line version of the Visual C++ compiler. The full GUI
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version of Visual Studio will also work, but it is not required.
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The Visual C++ tools must be present on your `%PATH%` when building OpenRS2.
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The easiest way to achieve this is to open the command prompt with the
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'Developer Command Prompt for VS 2019' item from the start menu.
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The Java Development Kit and Apache Maven `bin` directories must be manually
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[added to your `%PATH%` variable][path].
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#### macOS
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Run `xcode-select --install` from the terminal to install the [Xcode][xcode]
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command-line tools.
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The easiest way to install the Java Development Kit and Apache Maven is with the
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[Homebrew][homebrew] package manager. After installing Homebrew, run
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`brew cask install java` and `brew install maven`.
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#### UNIX
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OpenRS2 requires the [GNU Compiler Collection][gcc] and the [Mesa 3D Graphics
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Library][mesa] on UNIX-like systems (e.g. Linux).
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The easiest way to install all the dependencies is with your system's package
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manager. For example:
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* Debian-based systems: `apt install openjdk-12-jdk maven gcc libgl1-mesa-dev`
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* RPM-based systems: `yum install java-12-openjdk-devel maven gcc mesa-libGL-devel`
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* ArchLinux-based systems: `pacman -S jdk-openjdk maven gcc mesa`
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As OpenRS2 depends on a modern version of Java (at the time of writing), you
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will probably need to use a similarly modern version of your Linux distribution
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or enable its backports repository.
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`-headless` packages are not sufficient as the `gl-natives` module is linked
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with `libjawt`.
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### Non-free components
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OpenRS2 requires the original RuneScape client code, data and location file
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encryption keys, which we cannot legally distribute.
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These files must be manually placed in the `nonfree` directory (directly
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beneath the root of the repository), in the following structure:
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```
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nonfree
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└── code
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├── game_unpacker.dat
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├── jaggl.pack200
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├── loader_gl.jar
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├── loader.jar
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├── runescape_gl.pack200
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└── runescape.jar
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```
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The SHA-256 checksums of the correct files are:
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```
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7c090e07f8d754d09804ff6e9733ef3ba227893b6b639436db90977b39122590 nonfree/code/game_unpacker.dat
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d39578f4a88a376bcb2571f05da1939a14a80d8c4ed89a4eb172d9e525795fe2 nonfree/code/jaggl.pack200
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31182683ba04dc0ad45859161c13f66424b10deb0b2df10aa58b48bba57402db nonfree/code/loader_gl.jar
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ccdfaa86be07452ddd69f869ade86ea900dbb916fd853db16602edf2eb54211b nonfree/code/loader.jar
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4a5032ea8079d2154617ae1f21dfcc46a10e023c8ba23a4827d5e25e75c73045 nonfree/code/runescape_gl.pack200
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0ab28a95e7c5993860ff439ebb331c0df02ad40aa1f544777ed91b46d30d3d24 nonfree/code/runescape.jar
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```
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The `nonfree` directory is included in the `.gitignore` file to prevent any
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non-free material from being accidentally included in the repository.
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## Building
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Run `mvn verify` to download the dependencies, build the code, run the unit
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tests and package it.
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## Contributing
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### Code style
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All source code must be formatted with [IntelliJ IDEA][idea]'s built-in
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formatter before each commit. The 'Optimize imports' option should also be
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selected. Do not select 'Rearrange entries'.
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OpenRS2's code style settings are held in `.idea/codeStyles/Project.xml` in the
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repository, and IDEA should use them automatically after importing the Maven
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project.
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### Commit messages
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Commit messages should follow the ['seven rules'][commitmsg] described in
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'How to Write a Git Commit Message', with the exception that the summary line
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can be up to 72 characters in length (as OpenRS2 does not use email-based
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patches).
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## License
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Unless otherwise stated, all code and data is licensed under version 3.0 (and
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only version 3.0) of the [GNU General Public License][gpl]. The full terms are
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available in the `COPYING` file.
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The `gl-natives`, `gl-dri-natives` and `misc-natives` modules are instead
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licensed under version 3.0 (and only version 3.0) of the [GNU Lesser General
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Public License][lgpl]. The full terms are available in the `COPYING.LESSER`
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file in each module's directory.
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## Copyright
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Copyright (c) 2019 OpenRS2 Authors
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OpenRS2 is free software: you can redistribute it and/or modify it under the
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terms of version 3.0 of the GNU General Public License as published by the Free
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Software Foundation.
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OpenRS2 is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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OpenRS2. If not, see <https://www.gnu.org/licenses/>.
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[commitmsg]: https://chris.beams.io/posts/git-commit/#seven-rules
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[gcc]: https://gcc.gnu.org/
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[gpl]: https://www.gnu.org/licenses/gpl-3.0.html
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[homebrew]: https://brew.sh/
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[idea]: https://www.jetbrains.com/idea/
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[jdk]: https://jdk.java.net/
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[lgpl]: https://www.gnu.org/licenses/lgpl-3.0.html
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[maven]: https://maven.apache.org/
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[mesa]: https://www.mesa3d.org/
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[opengl]: https://www.opengl.org/
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[path]: https://www.java.com/en/download/help/path.xml
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[runescape]: https://www.runescape.com/
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[visualstudio]: https://visualstudio.microsoft.com/downloads/
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[xcode]: https://developer.apple.com/xcode/
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