16 KiB
Login protocol
Upstream
Opcode | Length | Jagex name | Description |
---|---|---|---|
14 | 1 | INIT_GAME_CONNECTION |
Set username hash |
15 | 4 | INIT_JS5REMOTE_CONNECTION |
Switch to JS5 mode |
16 | Variable short | GAMELOGIN |
Login (new session) |
17 | 0 | Unknown | Switch to JAGGRAB mode |
18 | Variable short | Unknown | Reconnect (existing session) |
20 | 6 | Unknown | Check date of birth and country |
21 | 8 | CREATE_CHECK_NAME |
Check username availability |
22 | Variable short | CREATE_ACCOUNT |
Create account |
23 | 4 | REQUEST_WORLDLIST |
Request world list |
24 | Variable byte | CHECK_WORLD_SUITABILITY |
Request most suitable world number |
A curious oddity is that Old School RuneScape server processes upstream login packets in a loop, rather than only permitting a single login packet to be sent during the handshake process, which is how most current private servers are currently implemented.
For example, it is possible to send an INIT_GAME_CONNECTION
packet followed by
an INIT_JS5REMOTE_CONNECTION
packet. The connection will successfully switch
to JS5 mode, even though this is not the normal sequence of packets sent by the
client.
14 (INIT_GAME_CONNECTION
)
Data type | Description |
---|---|
UnsignedByte | Username hash |
The following algorithm computes the username hash:
usernameHash = (encodedUsername >> 16) & 0x1F
where encodedUsername
is the player's Base37-encoded username.
The consensus in the community is that Jagex's implementation uses the username hash to load balance between login servers, but this has not been confirmed.
15 (INIT_JS5REMOTE_CONNECTION
)
Data type | Description |
---|---|
Int | Client build number |
16 (GAMELOGIN
)
Data type | Description |
---|---|
Int | Client build number |
Byte | Unknown (hard-coded to 0 in client script) |
Boolean | Advert suppressed |
Boolean | Client signed |
UnsignedByte | Display mode |
UnsignedShort | Canvas width |
UnsignedShort | Canvas height |
UnsignedByte | Anti-aliasing mode |
Byte[24] | UID |
String | Site settings cookie |
Int | Affiliate ID |
Int | Detail options |
Short | Verify ID |
Int[29] | JS5 archive checksums |
UnsignedByte | RSA-encrypted payload length (n) |
Byte[n] | RSA-encrypted payload |
The unknown byte hard-coded to 0
in a client script might represent the
language. It is consistent with the ID for English. We can infer that there were
language-specific versions of the cache, as the surviving copy does not contain
translations.
The structure of the plaintext payload is described below:
Data type | Description |
---|---|
UnsignedByte | Must be 10 |
Int | ISAAC cipher key (bits 0-31) |
Int | ISAAC cipher key (bits 32-63) |
Int | ISAAC cipher key (bits 64-95) |
Int | ISAAC cipher key (bits 96-127) |
Long | Base37-encoded username |
String | Password |
17 (Switch to JAGGRAB mode)
18 (Reconnect)
The packet is identical to GAMELOGIN
in all but one way: the opcode of this
packet indicates the client is reconnecting due to connection loss, rather than
logging in from the login screen.
20 (Check date of birth and country)
Data type | Description |
---|---|
UnsignedByte | Day |
UnsignedByte | Month |
UnsignedShort | Year |
UnsignedShort | Country ID |
21 (CREATE_CHECK_NAME
)
Data type | Description |
---|---|
Long | Base37-encoded username |
22 (CREATE_ACCOUNT
)
Data type | Description |
---|---|
UnsignedShort | Client build number |
UnsignedByte | RSA-encrypted payload length (n) |
Byte[n] | RSA-encrypted payload |
Byte[len-n-3] | XTEA-encrypted payload |
The structure of the RSA-decrypted payload is described below:
Data type | Description |
---|---|
UnsignedByte | Must be 10 |
UnsignedShort | Flags (see below) |
Long | Base37-encoded username |
Int | XTEA key (bits 0-31) |
String | Password |
Int | XTEA key (bits 32-63) |
UnsignedShort | Affiliate ID |
UnsignedByte | Day |
UnsignedByte | Month |
Int | XTEA key (bits 64-95) |
UnsignedShort | Year |
UnsignedShort | Country ID |
Int | XTEA key (bits 96-127) |
Flag | Description |
---|---|
0x1 |
Receive RuneScape newsletters |
0x2 |
Receive Other newsletters |
0x4 |
Share details with business partners |
The structure of the XTEA-decrypted payload is described below:
Data type | Description |
---|---|
String | Email address |
Byte[0-7] | Padding |
23 (REQUEST_WORLDLIST
)
Data type | Description |
---|---|
Int | Previous world list checksum |
The previous world list checksum is set to 0 if the client has not fetched the world list before. It is used to save bandwidth if the world list has not changed when the "Refresh" button is clicked: if checksum has not changed, the server only sends the player counts and not the full world list.
Given the use of CRC-32 elsewhere in the client, it is probably the CRC-32 checksum of the encoded world list (excluding player counts), but this has not been confirmed.
24 (CHECK_WORLD_SUITABILITY
)
Data type | Description |
---|---|
UnsignedShort | Client build number |
UnsignedByte | RSA-encrypted payload length (n) |
Byte[n] | RSA-encrypted payload |
The structure of the plaintext payload is described below:
Data type | Description |
---|---|
UnsignedByte | Must be 10 |
Int | Random integer |
Long | Base37-encoded username |
Int | Random integer |
String | Password |
Int | Random integer |
Downstream
Opcode | Length | Jagex name | Description |
---|---|---|---|
0 | 8 | Unknown | Exchange session key |
1 | 0 | Unknown | Display video advertisement |
2 | 14 | OK |
Login successful |
3 | 0 | INVALID_USERNAME_OR_PASSWORD |
Invalid username or password |
4 | 0 | BANNED |
Account banned |
5 | 0 | DUPLICATE |
Already logged in |
6 | 0 | CLIENT_OUT_OF_DATE |
Client out of date |
7 | 0 | SERVER_FULL |
Server full |
8 | 0 | LOGINSERVER_OFFLINE |
Login server offline |
9 | 0 | IP_LIMIT |
Too many connections from IP address |
10 | 0 | Unknown | Bad session ID |
11 | 0 | FORCE_PASSWORD_CHANGE |
Password is weak |
12 | 0 | NEED_MEMBERS_ACCOUNT |
World is members-only |
13 | 0 | INVALID_SAVE |
Could not complete login |
14 | 0 | UPDATE_IN_PROGRESS |
Update in progress |
15 | 0 | RECONNECT_OK |
Reconnect successful |
16 | 0 | TOO_MANY_ATTEMPTS |
Too many login attemts from IP address |
17 | 0 | Unknown | Account in members-only area |
18 | 0 | LOCKED |
Account locked |
19 | 0 | Unknown | Fullscreen is members-only |
20 | 0 | Unknown | Invalid login server requested |
21 | 1 | HOP_BLOCKED |
Wait for profile transfer |
22 | 0 | INVALID_LOGIN_PACKET |
Malformed login packet |
23 | 0 | Unknown | No reply from login server |
24 | 0 | LOGINSERVER_LOAD_ERROR |
Error loading profile |
25 | 0 | UNKNOWN_REPLY_FROM_LOGINSERVER |
Unknown reply from login server |
26 | 0 | IP_BLOCKED |
IP address banned |
27 | 0 | Unknown | Service unavailable |
29 | 1 | DISALLOWED_BY_SCRIPT |
Disallowed by script |
30 | 0 | Unknown | Client is members-only |
101 | 2 | Unknown | Switch world |
0 (Exchange session key)
Data type | Description |
---|---|
Long | ISAAC cipher key (bits 64-127) |
1 (Display video advertisement)
After the client has finished displaying the advertisement, it sends an empty packet with opcode 17. The opcode is encrypted with ISAAC.
2 (OK
)
Data type | Description |
---|---|
UnsignedByte | Staff moderator level |
UnsignedByte | Player moderator level |
Boolean | Player is underage |
Boolean | Parental chat consent |
Boolean | Parental advertisement consent |
Boolean | Quick chat world |
Boolean | Record mouse movement |
UnsignedShort | Player index |
Boolean | Player is a member |
Boolean | Members-only world |
3 (INVALID_USERNAME_OR_PASSWORD
)
Message: Invalid username or password. If you have forgotten your password, click here.
4 (BANNED
)
Message: Your account has been disabled. Please click here to check your Message Centre for details.
5 (DUPLICATE
)
Message: Your account has not logged out from its last session. Try again in a few minutes.
6 (CLIENT_OUT_OF_DATE
)
Message: RuneScape has been updated! Please reload this page.
7 (SERVER_FULL
)
Message: This world is full. Please use a different world.
8 (LOGINSERVER_OFFLINE
)
Message: Unable to connect: login server offline.
9 (IP_LIMIT
)
Message: Login limit exceeded: too many connections from your address.
10 (Bad session ID)
Message: Unable to connect: bad session ID.
11 (FORCE_PASSWORD_CHANGE
)
Message: Your password is an extremely common choice, and is very weak. You must change it before you can login. Click here
12 (NEED_MEMBERS_ACCOUNT
)
Message: You need a members' account to log in to this world. Please subscribe or use a different world.
13 (INVALID_SAVE
)
Message: Could not complete login. Please try using a different world.
14 (UPDATE_IN_PROGRESS
)
Message: The server is being updated. Please wait a few minutes and try again.
15 (RECONNECT_OK
)
16 (TOO_MANY_ATTEMPTS
)
Message: Too many incorrect logins from your address. Please wait 5 minutes before trying again.
17 (Account in members-only area)
Message: You are standing in a members-only area. To play on this world, move to a free area first.
18 (LOCKED
)
Message: Your account has been locked as we suspect it has been stolen. Click here to recover your account.
19 (Fullscreen is members-only)
Message: Fullscreen is currently a members-only feature. To log in, either return to the main menu and exit fullscreen or use a members' account.
20 (Invalid login server requested)
Message: Invalid loginserver requested. Please try using a different world.
21 (HOP_BLOCKED
)
Data type | Description |
---|---|
UnsignedByte | Hop time |
Message: You have only just left another world. Your profile will be transferred in <n> seconds.
The number of remaining seconds is calculated using the following formula: (hopTime * 60 + 180) / 50
22 (INVALID_LOGIN_PACKET
)
Message: Malformed login packet. Please try again.
23 (No reply from login server)
Message: No reply from login server. Please wait a minute and try again.
24 (LOGINSERVER_LOAD_ERROR
)
Message: Error loading your profile. Please contact Customer Support.
25 (UNKNOWN_REPLY_FROM_LOGINSERVER
)
Message: Unexpected loginserver response. Please try using a different world.
26 (IP_BLOCKED
)
Message: This computer's address has been blocked as it was used to break our rules.
27 (Service unavailable)
Service unavailable.
29 (DISALLOWED_BY_SCRIPT
)
Data type | Description |
---|---|
UnsignedByte | Reason |
Reason | Message |
---|---|
0 | You must have a Combat Level of at least 20 (without Summoning) to enter a PvP world. |
1 | You are currently carrying lent items and cannot enter a PvP world. |
2 | You must be standing in the Wilderness or Edgeville to enter this Bounty world. |
Other | Unexpected server response. Please try using a different world. |
30 (Client is members-only)
This is not a member's account; please choose the 'Free Users' option from the website to play on this account.
101 (Switch world)
Data type | Description |
---|---|
UnsignedShort | World number |