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50 lines
4.8 KiB
50 lines
4.8 KiB
# Glossary
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| Jagex name | RSPS community name(s) | Description |
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|---------------|------------------------|-----------------------------------------------------------------------------|
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| Ap | | An op that trigers when you approach (rather than reach) the target |
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| Area | | A 104x104x4 group of tiles |
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| BAS | Stance | Base animation set |
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| CS1 | | Client script version 1 |
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| CS2 | | Client script version 2 |
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| Coord | Position | |
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| Entity | Animable, Renderable | |
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| Enum | | |
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| Flo | | Floor overlay |
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| Flu | | Floor underlay |
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| GoSubFrame | StackFrame | |
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| IDK | IdentityKit | Identikit |
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| Inv | Inventory | |
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| JS5 | | Jagex store version 5? |
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| Loc | Object | |
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| MSI | | Map scenery icon |
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| MapSquare | Map | A 64x64x4 group of tiles |
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| Mel | | Map element |
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| MultiLoc | | Transforms a loc into another based on a varp or varbit |
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| MultiNPC | | Transforms an NPC into another based on a varp or varbit |
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| Obj | Item | |
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| ObjStack | GroundItem | |
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| Op | Option, Action | Operation |
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| Packet | Buffer, Stream | |
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| Packet.Bit | | Extends the underlying buffer type with ISAAC encryption and bit packing |
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| PathingEntity | Character, Entity, Mob | A player or NPC |
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| Seq | Animation | Sequence |
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| Skill | Skill | A type of skill |
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| SpotAnim | Graphic | Spot animation, a combination of a model and a sequence |
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| Stat | | The player's base level, boosted level and experience in a particular skill |
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| StockMarket | | Grand exchange |
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| Struct | | |
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| Varbit | ConfigByFile | Player bit variable |
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| Varc | | Client variable |
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| Varcstr | | Client string variable |
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| Varp | Config | Player variable |
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| Zone | Region | An 8x8x1 group of tiles |
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## Loc layers
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| ID | Jagex name |
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|---:|-------------|
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| 0 | Wall |
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| 1 | WallDecor |
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| 2 | Scenery |
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| 3 | GroundDecor |
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