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26 KiB
26 KiB
Game protocol
Upstream
Opcode | Length | Jagex name | Description |
---|---|---|---|
0 | 12 | IF_BUTTOND |
Drag component |
3 | 7 | OPOBJ5 |
ObjStack operation 5 |
4 | 3 | OPPLAYER8 |
Player operation 8 |
6 | 9 | OPHELDD |
Drag obj |
7 | 6 | IF_BUTTON6 |
Component operation 6 |
8 | 7 | OPOBJ3 |
ObjStack operation 3 |
10 | 6 | IF_BUTTON10 |
Component operation 10 |
12 | 3 | OPNPC2 |
NPC operation 2 |
26 | 8 | FRIENDLIST_ADD |
Add friend |
28 | 13 | OPOBJT |
Use component on ObjStack |
30 | 6 | IF_BUTTON3 |
Component operation 3 |
33 | 3 | OPNPC4 |
NPC operation 4 |
37 | 3 | OPNPC3 |
NPC operation 3 |
40 | 12 | IF_BUTTONT |
Use component on component |
42 | Variable byte | MESSAGE_QUICKCHAT_PRIVATE |
Send private quickchat message |
48 | 7 | OPLOC2 |
Loc operation 2 |
52 | 3 | OPPLAYER7 |
Player operation 7 |
53 | 3 | OPNPC5 |
NPC operation 5 |
54 | 7 | OPOBJ1 |
ObjStack operation 1 |
58 | 16 | OPHELDU |
Use obj on obj |
60 | 7 | OPLOC5 |
Operation 5 for loc |
61 | 6 | IF_BUTTON4 |
Component operation 4 |
65 | 2 | Unknown | NPC examine |
66 | 6 | IF_BUTTON5 |
Component operation 5 |
72 | 2 | Unknown | Obj examine |
75 | 8 | CLAN_KICKUSER |
Kick user from clan chat |
77 | 3 | OPPLAYER6 |
Player operation 6 |
78 | Variable byte | REFLECTION_CHECK_REPLY |
Send reflection check results |
81 | 8 | OPHELD1 |
Obj operation 1 |
85 | 4 | FACE_SQUARE |
Face tile |
86 | 6 | WINDOW_STATUS |
Send display mode, width, height and anti-aliasing mode |
88 | 8 | OPHELD10 |
Obj operation 10 |
89 | 13 | OPLOCT |
Use component on loc |
90 | 10 | SEND_SNAPSHOT |
Send abuse report |
91 | 0 | Unknown | Idle logout |
92 | 7 | OPLOC1 |
Loc operation 1 |
94 | 6 | IF_BUTTON1 |
Component operation 1 |
95 | 8 | OPHELD8 |
Obj operation 8 |
96 | 3 | OPPLAYER5 |
Player operation 5 |
97 | 6 | IF_BUTTON9 |
Component operation 9 |
102 | 8 | OPHELD9 |
Obj operation 9 |
103 | 8 | OPHELD7 |
Obj operation 7 |
105 | 3 | OPPLAYER4 |
Player operation 4 |
108 | 6 | IF_BUTTON7 |
Component operation 7 |
113 | 0 | MAP_BUILD_COMPLETE |
Sent after map build complete |
116 | 15 | OPLOCU |
Use obj on loc |
119 | 15 | OPOBJU |
Use obj on ObjStack |
120 | 4 | CLIENT_DETAILOPTIONS_STATUS |
Send graphics and audio options |
123 | 11 | OPPLAYERU |
Use obj on player |
124 | 8 | OPHELD2 |
Obj operation 2 |
134 | 7 | OPLOC4 |
Loc operation 4 |
137 | 0 | NO_TIMEOUT |
Sent periodically to ensure TCP connection does not time out |
140 | 4 | EVENT_CAMERA_POSITION |
Sent periodically when camera rotates |
142 | 8 | IGNORELIST_DEL |
Delete ignore |
145 | 8 | OPHELD5 |
Obj operation 5 |
148 | 3 | OPPLAYER2 |
Player operation 2 |
149 | 8 | RESUME_P_NAMEDIALOG |
Enter player name in dialog box |
155 | 9 | OPNPCT |
Use component on NPC |
156 | 2 | TRANSMITVAR_VERIFYID |
Sent after verify ID variable changes |
157 | Variable byte | MESSAGE_PRIVATE |
Send private message |
158 | 4 | Unknown | Click on If1 component |
159 | 7 | OPLOC3 |
Loc operation 3 |
160 | 11 | OPNPCU |
Use obj on NPC |
164 | Variable byte | RESUME_P_STRINGDIALOG |
Enter string in dialog box |
172 | 8 | FRIENDLIST_DEL |
Delete friend |
176 | 2 | Unknown | Loc examine |
177 | 14 | OPHELDT |
Use component on obj |
178 | 6 | RESUME_PAUSEBUTTON |
Click/hit spacebar to continue past dialog box |
186 | Variable byte | MESSAGE_PUBLIC |
Send public message |
189 | 0 | CLOSE_MODAL |
Sent after modal dialog closed |
197 | 8 | IGNORELIST_ADD |
Add ignore |
199 | Variable byte | EVENT_MOUSE_MOVE |
Sent periodically when mouse is moved or clicked |
200 | 6 | EVENT_MOUSE_CLICK |
Sent when mouse is clicked |
201 | 6 | IF_BUTTON2 |
Component operation 2 |
204 | 10 | APCOORDT |
Use component on tile |
205 | 8 | OPHELD4 |
Obj operation 4 |
207 | 20 | MOVE_MINIMAPCLICK |
Walk/run to coordinate picked using the minimap |
212 | 3 | OPPLAYER1 |
Player operation 1 |
214 | 8 | OPHELD6 |
Obj operation 6 |
215 | 9 | FRIEND_SETRANK |
Set clan member rank |
216 | Variable byte | CLIENT_CHEAT |
Run :: command |
218 | 8 | CLAN_JOINCHAT_LEAVECHAT |
Join or leave clan chat |
219 | 4 | RESUME_P_COUNTDIALOG |
Enter number in dialog box |
222 | Variable byte | MESSAGE_QUICKCHAT_PUBLIC |
Send public quickchat message |
223 | 3 | OPPLAYER3 |
Player operation 3 |
224 | 9 | OPPLAYERT |
Use component on player |
227 | 7 | OPOBJ2 |
ObjStack operation 2 |
230 | 6 | MOVE_GAMECLICK |
Walk/run to coordinate picked using the 3D viewport |
231 | 2 | RESUME_P_OBJDIALOG |
Enter obj in dialog box |
232 | 7 | OPOBJ4 |
ObjStack operation 4 |
234 | 3 | SET_CHATFILTERSETTINGS |
Set public chat, private chat and trade filter settings |
236 | 4 | DETECT_MODIFIED_CLIENT |
Sent if the client is running in a window |
242 | 8 | OPHELD3 |
Obj operation 3 |
243 | Variable byte | URL_REQUEST |
Request server construct and open URL from hostname and path |
245 | 3 | OPNPC1 |
NPC operation 1 |
248 | 1 | EVENT_APPLET_FOCUS |
Sent after window/applet focus changes |
250 | 4 | SOUND_SONGEND |
Sent after song ends |
251 | 4 | CLICKWORLDMAP |
Click on world map |
255 | 6 | IF_BUTTON8 |
Component operation 8 |
Downstream
Opcode | Length | Jagex name | Description |
---|---|---|---|
1 | Variable short | IF_SETTEXT |
Set component text |
2 | Variable short | UPDATE_FRIENDCHAT_CHANNEL_FULL |
Update full list of clan members |
4 | 1 | FRIENDLIST_LOADED |
Set friendserver connection status |
8 | 1 | UPDATE_RUNENERGY |
Update player's run energy |
10 | 6 | VARP_LARGE |
Set player variable (32-bit) |
11 | 8 | IF_SETCOLOUR |
Set component colour |
17 | 15 | MAP_PROJANIM_HALFSQ |
Start a ProjAnim using half-tile coordinates |
18 | 8 | IF_SETNPCHEAD |
Show NPC head on component |
19 | 20 | UPDATE_STOCKMARKET_SLOT |
Update Grand Exchange slot |
23 | 3 | CHAT_FILTER_SETTINGS |
Set public chat, private chat and trade filter settings |
25 | Variable short | PLAYER_INFO |
Player update |
26 | 4 | Unknown | Clear objs shown on a component |
30 | Variable byte | URL_OPEN |
Open URL in player's web browser |
31 | 12 | IF_SETTARGETPARAM |
Set target param of created componets |
33 | 3 | SET_MAP_FLAG |
Set minimap flag coordinates |
34 | Variable short | UPDATE_INV_PARTIAL |
Update partial inventory |
35 | 9 | IF_OPENSUB |
Open sub-interface |
38 | 3 | VARP_SMALL |
Set player variable (8-bit) |
40 | 7 | IF_SETHIDE |
Set component hidden flag |
42 | 6 | CAM_FORCEANGLE |
Rotate camera |
43 | Variable short | UPDATE_IGNORELIST |
Update ignore list |
44 | Variable byte | MESSAGE_PRIVATE |
Received private message |
46 | 8 | CAM_SHAKE |
Shake camera |
47 | 7 | OBJ_REVEAL |
Reveal ObjStack belonging to another player to this player |
49 | Variable short | REBUILD_NORMAL |
Rebuild map build area |
52 | 2 | CAM_RESET |
Reset camera immediately |
53 | Variable short | UPDATE_ZONE_PARTIAL_ENCLOSED |
Set current zone and enclose multiple zone update packets |
54 | Variable byte | SET_MOVEACTION |
Change 'Walk here' text |
55 | 1 | MINIMAP_TOGGLE |
Set minimap state (rotation lock, compass blackout and map blackout) |
59 | Variable byte | MESSAGE_GAME |
Game message |
60 | 5 | OBJ_ADD |
Add ObjStack |
63 | 7 | LOC_ANIM_SPECIFIC |
Animate loc for this player only |
65 | 10 | IF_SETPOSITION |
Set position of component |
72 | 2 | UPDATE_REBOOT_TIMER |
Show 'System update in' countdown |
75 | Variable byte | CLIENT_SETVARCSTR_SMALL |
Set client string variable (<= 250 bytes) |
78 | 0 | RESET_CLIENT_VARCACHE |
Reset all player variables to zero |
86 | Variable byte | UPDATE_SITESETTINGS |
Update website settings cookie |
87 | 8 | IF_SETMODEL |
Show model on a component |
89 | 10 | IF_MOVESUB |
Move sub-interface to another component |
90 | 12 | IF_SETANGLE |
Rotate model shown on a component |
93 | 8 | CAM_LOOKAT |
Rotate camera to look at coordinates |
95 | 2 | UPDATE_RUNWEIGHT |
Update weight of player's inventory |
96 | 0 | TRIGGER_ONDIALOGABORT |
Close the currently open dialog interface |
97 | 2 | UPDATE_ZONE_PARTIAL_FOLLOWS |
Set current zone |
99 | Variable byte | MESSAGE_QUICKCHAT_FRIENDCHANNEL |
Clan chat quickchat message |
100 | 3 | MIDI_SONG |
Play song |
103 | 4 | LAST_LOGIN_INFO |
Set IP address of last login |
104 | Variable byte | MESSAGE_PRIVATE_ECHO |
Sent private message |
105 | 15 | MAP_PROJANIM |
Start a ProjAnim |
111 | 17 | Unknown | Start a ProjAnim, adjusting the coordinates based on the source's BAS |
113 | 12 | IF_SET_PLAYERHEAD_IGNOREWORN |
Show player head (excluding equipment) on component |
114 | 7 | OBJ_COUNT |
Update ObjStack count |
115 | 3 | LOC_PREFETCH |
Prefetch a loc and its models from the JS5 server |
116 | Variable short | CLIENT_SETVARCSTR_LARGE |
Set client string variable (<= 65,530 bytes) |
120 | 3 | OBJ_DEL |
Delete ObjStack |
126 | Variable byte | SET_PLAYER_OP |
Change player op text, cursor and priority |
130 | 3 | Unknown | Teleport player |
131 | 4 | LOC_ADD_CHANGE |
Adds or changes a loc |
133 | 14 | Unknown | Attach loc to PathingEntity |
135 | 6 | IF_CLOSESUB |
Close sub-interface |
136 | Variable short | NPC_INFO |
NPC update |
137 | 3 | VARBIT_SMALL |
Set player bit variable (up to 8 bits) |
138 | 6 | VARBIT_LARGE |
Set player bit variable (up to 32 bits) |
144 | 6 | SOUND_AREA |
Play sound at specified coordinate with radius |
147 | 2 | UPDATE_ZONE_FULL_FOLLOWS |
Set current zone and clear it to prepare for full update |
148 | 8 | CLIENT_SETVARC_LARGE |
Set client variable (32-bit) |
150 | 5 | NPC_ANIM_SPECIFIC |
Animate NPC for this player only |
151 | 8 | CAM_MOVETO |
Move camera |
152 | 10 | IF_SPINMODEL |
Set rotation speed of model shown on a component |
153 | 6 | SYNTH_SOUND |
Play sound |
155 | Variable short | REBUILD_REGION |
Rebuild map build area (instanced) |
156 | 2 | CAM_SMOOTHRESET |
Reset camera smoothly |
158 | 6 | MAP_ANIM |
Start a SpotAnim |
162 | 14 | IF_SETCLICKMASK |
Set click masks of created components |
163 | 0 | Unknown | Reset client predictions of all player variables |
164 | 6 | UPDATE_STAT |
Update player's level and experience in a skill |
166 | 28 | UPDATE_UID192 |
Update the computer/user's unique ID and write to random.dat |
168 | 2 | UPDATE_INV_STOP_TRANSMIT |
Delete local copy of inventory used by CS2 scripts |
172 | 8 | IF_SETANIM |
Animate model shown on a component |
173 | Variable short | REFLECTION_CHECKER |
Perform reflection check |
174 | Variable byte | UPDATE_FRIENDCHAT_CHANNEL_SINGLEUSER |
Update single clan member |
176 | 5 | CLIENT_SETVARC_SMALL |
Set client variable (8-bit) |
177 | 11 | HINT_ARROW |
Add, change or delete a hint arrow |
179 | 4 | LOC_ANIM |
Animate loc |
182 | Variable byte | UPDATE_FRIENDLIST |
Update single friend |
183 | 12 | IF_SETOBJ |
Show obj on component |
192 | 0 | LOGOUT |
Logout |
194 | Variable short | UPDATE_INV_FULL |
Update full inventory |
199 | 6 | IF_SETPLAYERHEAD |
Show player head (including equipment) on component |
206 | 6 | MIDI_JINGLE |
Play jingle |
221 | Variable byte | MESSAGE_QUICKCHAT_PRIVATE_ECHO |
Sent private quickchat message |
222 | Variable byte | MESSAGE_QUICKCHAT_PRIVATE |
Received private quickchat message |
225 | 5 | IF_SETTOP |
Set top-level interface |
229 | 0 | RESET_ANIMS |
Stop all player/NPC animations |
232 | 2 | LOC_DEL |
Delete loc |
237 | 10 | SPOTANIM_SPECIFIC |
Start a SpotAnim for this player only |
242 | 3 | SETDRAWORDER |
Set player/NPC render priority |
243 | 8 | IF_SETSCROLLPOS |
Set component scroll position |
246 | Variable byte | MESSAGE_FRIENDCHANNEL |
Clan chat message |
253 | Variable byte | RUNCLIENTSCRIPT |
Run CS2 script |