@ -9222,32 +9222,32 @@ typedef unsigned int GLhandleARB;
<enums namespace= "GL" start= "0x8B80" end= "0x8B8F" vendor= "ARB" >
<enums namespace= "GL" start= "0x8B80" end= "0x8B8F" vendor= "ARB" >
<enum value= "0x8B80" name= "GL_DELETE_STATUS" group= "ProgramPropertyARB,ShaderParameterName" />
<enum value= "0x8B80" name= "GL_DELETE_STATUS" group= "ProgramPropertyARB,ShaderParameterName" />
<enum value= "0x8B80" name= "GL_OBJECT_DELETE_STATUS_ARB" />
<enum value= "0x8B80" name= "GL_OBJECT_DELETE_STATUS_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B81" name= "GL_COMPILE_STATUS" group= "ShaderParameterName" />
<enum value= "0x8B81" name= "GL_COMPILE_STATUS" group= "ProgramPropertyARB, ShaderParameterName" />
<enum value= "0x8B81" name= "GL_OBJECT_COMPILE_STATUS_ARB" />
<enum value= "0x8B81" name= "GL_OBJECT_COMPILE_STATUS_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B82" name= "GL_LINK_STATUS" group= "ProgramPropertyARB" />
<enum value= "0x8B82" name= "GL_LINK_STATUS" group= "ProgramPropertyARB" />
<enum value= "0x8B82" name= "GL_OBJECT_LINK_STATUS_ARB" />
<enum value= "0x8B82" name= "GL_OBJECT_LINK_STATUS_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B83" name= "GL_VALIDATE_STATUS" group= "ProgramPropertyARB" />
<enum value= "0x8B83" name= "GL_VALIDATE_STATUS" group= "ProgramPropertyARB" />
<enum value= "0x8B83" name= "GL_OBJECT_VALIDATE_STATUS_ARB" />
<enum value= "0x8B83" name= "GL_OBJECT_VALIDATE_STATUS_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B84" name= "GL_INFO_LOG_LENGTH" group= "ProgramPropertyARB,ShaderParameterName,PipelineParameterName" />
<enum value= "0x8B84" name= "GL_INFO_LOG_LENGTH" group= "ProgramPropertyARB,ShaderParameterName,PipelineParameterName" />
<enum value= "0x8B84" name= "GL_OBJECT_INFO_LOG_LENGTH_ARB" />
<enum value= "0x8B84" name= "GL_OBJECT_INFO_LOG_LENGTH_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B85" name= "GL_ATTACHED_SHADERS" group= "ProgramPropertyARB" />
<enum value= "0x8B85" name= "GL_ATTACHED_SHADERS" group= "ProgramPropertyARB" />
<enum value= "0x8B85" name= "GL_OBJECT_ATTACHED_OBJECTS_ARB" />
<enum value= "0x8B85" name= "GL_OBJECT_ATTACHED_OBJECTS_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B86" name= "GL_ACTIVE_UNIFORMS" group= "ProgramPropertyARB" />
<enum value= "0x8B86" name= "GL_ACTIVE_UNIFORMS" group= "ProgramPropertyARB" />
<enum value= "0x8B86" name= "GL_OBJECT_ACTIVE_UNIFORMS_ARB" />
<enum value= "0x8B86" name= "GL_OBJECT_ACTIVE_UNIFORMS_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B87" name= "GL_ACTIVE_UNIFORM_MAX_LENGTH" group= "ProgramPropertyARB" />
<enum value= "0x8B87" name= "GL_ACTIVE_UNIFORM_MAX_LENGTH" group= "ProgramPropertyARB" />
<enum value= "0x8B87" name= "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" />
<enum value= "0x8B87" name= "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B88" name= "GL_SHADER_SOURCE_LENGTH" group= "ShaderParameterName" />
<enum value= "0x8B88" name= "GL_SHADER_SOURCE_LENGTH" group= "ShaderParameterName" />
<enum value= "0x8B88" name= "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" />
<enum value= "0x8B88" name= "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B89" name= "GL_ACTIVE_ATTRIBUTES" group= "ProgramPropertyARB" />
<enum value= "0x8B89" name= "GL_ACTIVE_ATTRIBUTES" group= "ProgramPropertyARB" />
<enum value= "0x8B89" name= "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" />
<enum value= "0x8B89" name= "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B8A" name= "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" group= "ProgramPropertyARB" />
<enum value= "0x8B8A" name= "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" group= "ProgramPropertyARB" />
<enum value= "0x8B8A" name= "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" />
<enum value= "0x8B8A" name= "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" group= "ProgramPropertyARB" />
<enum value= "0x8B8B" name= "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" group= "HintTarget,GetPName" />
<enum value= "0x8B8B" name= "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" group= "HintTarget,GetPName" />
<enum value= "0x8B8B" name= "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" group= "HintTarget" />
<enum value= "0x8B8B" name= "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" group= "HintTarget" />
<enum value= "0x8B8B" name= "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES" group= "HintTarget" />
<enum value= "0x8B8B" name= "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES" group= "HintTarget" />
<enum value= "0x8B8C" name= "GL_SHADING_LANGUAGE_VERSION" group= "StringName" />
<enum value= "0x8B8C" name= "GL_SHADING_LANGUAGE_VERSION" group= "StringName" />
<enum value= "0x8B8C" name= "GL_SHADING_LANGUAGE_VERSION_ARB" />
<enum value= "0x8B8C" name= "GL_SHADING_LANGUAGE_VERSION_ARB" group= "StringName" />
<enum value= "0x8B8D" name= "GL_CURRENT_PROGRAM" group= "GetPName" />
<enum value= "0x8B8D" name= "GL_CURRENT_PROGRAM" group= "GetPName" />
<enum value= "0x8B8D" api= "gl" name= "GL_ACTIVE_PROGRAM_EXT" alias= "GL_CURRENT_PROGRAM" comment= "For the OpenGL version of EXT_separate_shader_objects" />
<enum value= "0x8B8D" api= "gl" name= "GL_ACTIVE_PROGRAM_EXT" alias= "GL_CURRENT_PROGRAM" comment= "For the OpenGL version of EXT_separate_shader_objects" />
<unused start= "0x8B8E" end= "0x8B8F" vendor= "ARB" />
<unused start= "0x8B8E" end= "0x8B8F" vendor= "ARB" />