Add MaterialFace group to GL_FRONT, GL_BACK and GL_FRONT_AND_BACK

Signed-off-by: Graham <gpe@openrs2.dev>
master
Graham 5 years ago
parent aaaa0c0c68
commit 1a2f0bd9e5
  1. 6
      deob-ast/src/main/resources/dev/openrs2/deob/ast/gl.xml

@ -5325,11 +5325,11 @@ typedef unsigned int GLhandleARB;
<enum value="0x0401" name="GL_FRONT_RIGHT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/> <enum value="0x0401" name="GL_FRONT_RIGHT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/>
<enum value="0x0402" name="GL_BACK_LEFT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/> <enum value="0x0402" name="GL_BACK_LEFT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/>
<enum value="0x0403" name="GL_BACK_RIGHT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/> <enum value="0x0403" name="GL_BACK_RIGHT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/>
<enum value="0x0404" name="GL_FRONT" group="ColorBuffer,ColorMaterialFace,CullFaceMode,DrawBufferMode,ReadBufferMode,StencilFaceDirection"/> <enum value="0x0404" name="GL_FRONT" group="ColorBuffer,ColorMaterialFace,CullFaceMode,DrawBufferMode,ReadBufferMode,StencilFaceDirection,MaterialFace"/>
<enum value="0x0405" name="GL_BACK" group="ColorBuffer,ColorMaterialFace,CullFaceMode,DrawBufferMode,ReadBufferMode,StencilFaceDirection"/> <enum value="0x0405" name="GL_BACK" group="ColorBuffer,ColorMaterialFace,CullFaceMode,DrawBufferMode,ReadBufferMode,StencilFaceDirection,MaterialFace"/>
<enum value="0x0406" name="GL_LEFT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/> <enum value="0x0406" name="GL_LEFT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/>
<enum value="0x0407" name="GL_RIGHT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/> <enum value="0x0407" name="GL_RIGHT" group="ColorBuffer,DrawBufferMode,ReadBufferMode"/>
<enum value="0x0408" name="GL_FRONT_AND_BACK" group="ColorBuffer,ColorMaterialFace,CullFaceMode,DrawBufferMode,StencilFaceDirection"/> <enum value="0x0408" name="GL_FRONT_AND_BACK" group="ColorBuffer,ColorMaterialFace,CullFaceMode,DrawBufferMode,StencilFaceDirection,MaterialFace"/>
<enum value="0x0409" name="GL_AUX0" group="ReadBufferMode,DrawBufferMode"/> <enum value="0x0409" name="GL_AUX0" group="ReadBufferMode,DrawBufferMode"/>
<enum value="0x040A" name="GL_AUX1" group="ReadBufferMode,DrawBufferMode"/> <enum value="0x040A" name="GL_AUX1" group="ReadBufferMode,DrawBufferMode"/>
<enum value="0x040B" name="GL_AUX2" group="ReadBufferMode,DrawBufferMode"/> <enum value="0x040B" name="GL_AUX2" group="ReadBufferMode,DrawBufferMode"/>

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