Fix small mistake in coordinate system documentation

There's no UPDATE_ZONE_FULL_ENCLOSED packet, so clearing and then
populating a zone actually requires two packets -
UPDATE_ZONE_FULL_FOLLOWS followed by UPDATE_ZONE_PARTIAL_ENCLOSED.

Signed-off-by: Graham <gpe@openrs2.org>
Graham 2 years ago
parent 4eea6d752a
commit ab248bb267
  1. 2
      share/doc/coordinate-system.md

@ -54,7 +54,7 @@ calculating `(X << 8) | Z`.
Each map square is split into zones, each of which contains 8x8 tiles across a Each map square is split into zones, each of which contains 8x8 tiles across a
single level. Zones are the granularity used for most packets that interact with single level. Zones are the granularity used for most packets that interact with
the world - for example, spawning locs and obj stacks. An entire zone may be the world - for example, spawning locs and obj stacks. An entire zone may be
reset and populated with dynamic locs and obj stacks in one packet. reset and populated with dynamic locs and obj stacks in two packets.
Zones are also the granularity used to build instances, such as player-owned Zones are also the granularity used to build instances, such as player-owned
houses. houses.

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