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6.9 KiB
6.9 KiB
Glossary
Jagex name | RSPS community name(s) | Description |
---|---|---|
V1 | A middle-endian byte order used on Honeywell Series 16 computers | |
Viewport | A 1x32x32 group of tiles (inside which other players and NPcs are visible) | |
Alt3 | V2 | A middle-endian byte order used on PDP-11 computers |
Ap | An op that trigers when you approach (rather than reach) the target | |
Area | A 104x104 group of tiles (held in memory by the client) | |
BAS | Stance | Base animation set |
CS1 | Client script version 1 | |
CS2 | Client script version 2 | |
Component | A user interface element (examples include buttons, text boxes, icons, etc.) | |
CoordFine | A position more precise than a grid coord (128 units per tile in build 550) | |
CoordGrid | Position | The position of a tile |
Entity | Animable, Renderable | |
Enum | A bidirectional map between integer keys and integer or string values | |
Flo | Floor overlay | |
Flu | Floor underlay | |
GoSubFrame | StackFrame | |
IDK | IdentityKit | Identikit |
Interface | A group of components | |
Inv | Inventory | |
JS5 | Jagex store version 5? | |
Loc | Object | |
MSI | Map scenery icon | |
MapSquare | Map | A 4x64x64 group of tiles (the granularity of map files in the cache) |
Mel | Map element | |
Modal | An interface that can be (manually or automatically) closed by the client | |
MultiLoc | Transforms a loc into another based on a varp or varbit | |
MultiNPC | Transforms an NPC into another based on a varp or varbit | |
Obj | Item | |
ObjStack | GroundItem | |
Op | Option, Action | Operation |
Overlay | An interface that can only be closed by the server | |
Packet | Buffer, Stream | |
Packet.Bit | Extends the underlying buffer type with ISAAC encryption and bit packing | |
Param | A key used to add a extra attributes to locs, NPCs, objs and structs | |
PathingEntity | Character, Entity, Mob | A player or NPC |
ProjAnim | Projectile | |
Region | Instance | |
ScriptVarType | An enum representing types that can be used in a client script | |
Seq | Animation | Sequence |
Skill | Skill | A type of skill |
Smart | A data type encoded as a shorter or longer type for bandwidth efficiency | |
SpotAnim | Graphic | Spot animation, a combination of a model and a sequence |
Stat | The player's base level, boosted level and experience in a particular skill | |
StockMarket | Grand exchange | |
Struct | A map of param keys to integer or string values | |
SubInterface | An interface attached to a component in a parent interface | |
TopLevelInterface | An interface without a parent | |
Varbit | ConfigByFile | Player bit variable |
Varc | Client variable | |
Varcstr | Client string variable | |
Varp | Config | Player variable |
Zone | Region, Chunk | A 1x8x8 group of tiles (the granularity used by various packets) |
Loc layers
ID | Jagex name |
---|---|
0 | Wall |
1 | WallDecor |
2 | Scenery |
3 | GroundDecor |