Open-source multiplayer game server compatible with the RuneScape client
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openrs2/share/doc/client-parameters.md

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# Client parameters
## Command-line interface
The command-line interface takes four required parameters:
* `worldid`
* `modewhat` (`live`, `rc` or `wip`)
* `lang` (`en`/`english`, `de`/`german`, `fr` or `pt`)
* `game` (`game0` or `game1`)
Each parameter is described in the applet parameter table below. `modewhere` is
always set to `local`. All other parameters share their default value with the
applet.
A typical invocation looks like:
```
java -cp ... client 1 live en game0
```
## Applet
The applet supports the following parameters:
| Name | Default value | Description |
|--------------------|---------------|------------------------------------------|
| `advertsuppressed` | `0` | Disable adverts |
| `affid` | `0` | Affiliate ID (see below) |
| `cachesubdir` | `"runescape"` | Cache subdirectory |
| `cookiehost` | | Settings cookie host |
| `cookieprefix` | | Settings cookie name prefix |
| `country` | `0` | Country ID |
| `crashurl` | `null` | Override `error_loader_<x>.ws` URL |
| `game` | `0` | Game ID (see below) |
| `haveie6` | `0` | Set if browser is Internet Explorer 6 |
| `js` | `0` | Set if JavaScript is supported |
| `lang` | `0` | Language ID |
| `modewhat` | | See below |
| `modewhere` | | See below |
| `objecttag` | `0` | Set if applet loaded with `<object>` tag |
| `openwinjs` | `0` | Use JavaScript to open URLs in a new tab |
| `pre142url` | `null` | Enable pre-Java 1.4.2 check |
| `settings` | `""` | Settings cookie value |
| `suppress_sha` | `null` | Disable SHA-1 validation in the loader |
| `unsignedurl` | `null` | Enable unsigned applet check |
| `worldid` | | World ID |
Parameters without a default value listed in the table above are required by the
applet. All other parameters are optional.
## Affiliate ID
| ID | Description |
|----|----------------------------------------------------------------------------------|
| 0 | No affiliate |
| 99 | Enables 'share details with business partners' checkbox in the registration form |
## Games
| ID | Name | Command-line name |
|----|------------------------|-------------------|
| 0 | RuneScape | `game0` |
| 1 | MechScape/Stellar Dawn | `game1` |
At the time 550 was released, MechScape used the same engine as RuneScape.
While changing the parameter affects the client in a small number of ways, the
majority of differences between the two games is in the cache.
When `game1` is used, the following changes are made in the client:
* The default cache subdirectory used by the command-line interface is
`"mechscape"` instead of `"runescape"`.
* The "RuneScape is loading" text changes to "Mechscape is loading".
* "(level: \<x\>)" after a player's username is changed to "(rating: \<x\>)".
* The "Attack" option on players, if sent by the server, does not use combat
levels to determine its priority dynamically.
* The 3D login screen is always disabled, even in HD mode.
* `::shiftclick` is enabled by default, instead of disabled.
* The default fog colour is black in MechScape.
* MechScape uses a different palette for recolouring players and objs.
* MechScape supports four username prefixes and suffixes.
* The box drawn around the current area in the world overview is white instead
of red.
* A "Face here" action is added to every menu where there is a "Walk here"
action.
MechScape was never released, so the cache is unavailable. As such, OpenRS2 only
supports `game0`.
## Languages
| ID | Name | Command-line names |
|----|------------|--------------------|
| 0 | English | `en`, `english` |
| 1 | German | `de`, `german` |
| 2 | French | `fr` |
| 3 | Portuguese | `pt` |
The language parameter only controls the language of the strings hard-coded in
the loader and client. The majority of strings are stored in the cache and are
not translated. Presumably each language had a different cache at the time.
However, only the English cache was archived. As such, OpenRS2 only supports
English.
## `modewhat`
| ID | Name | Command-line name |
|----|------------------------|-------------------|
| 0 | Live | `live` |
| 1 | Release candidate (RC) | `rc` |
| 2 | Work in progress (WIP) | `wip` |
`modewhat` is primarily used to select which cache directory is used.
The following table summarises the differences between each `modewhat` value:
| | Live | RC | WIP |
|------------------------------------------------------------------|------|----|-----|
| **File store ID** | 32 | 33 | 34 |
| **Allocate and release 100 KiB chunks to test `SoftReference`s** | N | Y | Y |
## `modewhere`
| ID | Name | Command-line name |
|----|--------|-------------------|
| 0 | Live | `live` |
| 1 | Office | `office` |
| 2 | Local | `local` |
The applet only supports the `live` and `office` environments. The command-line
interface always uses the `local` environment. (The command-line names above are
taken from an earlier revision where `modewhere` is specified on the command
line.)
`modewhere` is primarily used to control which server the client connects to.
The following table summarises the differences between each `modewhere` value:
| | Live | Office | Local |
|----------------------------------|-----------------|-----------------|---------------|
| **World hostname** | Applet codebase | Applet codebase | localhost |
| **Game server primary port** | 43594 | 40000 + world | 40000 + world |
| **Game server secondary port** | 443 | 50000 + world | 50000 + world |
| **World web server port** | 80 | 7000 + world | 7000 + world |
| **Website hostname** | www | www-wtqa | www-wtqa |
| **CS2 errors shown in chat box** | N | Y | Y |
| **FPS shown by default** | N | Y | Y |
| **`::fps <n>` command enabled** | N | Y | Y |
| **Advert refreshed** | Y | Y | N |