Open-source multiplayer game server compatible with the RuneScape client https://www.openrs2.org/
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openrs2/share/doc/protocol/js5.md

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JS5 protocol

The JS5 remote protocol is used by the client to download groups of files from the server as they are required, as well as prefetching certain groups in advance. Groups contain the client's assets and scripts, and are stored in the cache.

Upstream

Opcode Description
0 Request group (prefetch)
1 Request group (urgent)
2 Logged in
3 Logged out
4 Rekey
6 Connected
7 Disconnect

All upstream packets are exactly 4 bytes long, including the opcode. Unused payload bytes are set to zero.

Request group (prefetch/urgent)

Data type Description
UnsignedByte Archive ID
UnsignedShort Group ID

Requests a group. Urgent requests have a higher priority than prefetch requests, as the client needs the group immediately. Prefetch requests are used to prepopulate most of the cache in the background.

Rekey

Data type Description
UnsignedByte Key
UnsignedShort Unused (set to zero)

Sent to set the encryption key.

Logged in/out

Sent whenever the player logs in or out of the game. Consensus in the community is that the logged in/out state is probably used for prioritisation, much like the distinction between prefetch/urgent requests.

Connected

Data type Description
UnsignedMedium Unknown (always set to 3)

Sent immediately after the JS5 connection is established. Its purpose is not known.

Disconnect

Requests that the server closes the connection. Sent by the ::serverjs5drop command.

Downstream

There is only a single type of response packet, and as such, there are no response opcodes. The packet contains a group requested by the client.

Data type Description
UnsignedByte Archive ID
UnsignedShort Group ID
UnsignedByte Compression type (ORed with 0x80 for prefetch requests)
Int Compressed length
Int (optional) Uncompressed length (present iff the group is compressed)
Byte[] Compressed data (with 0xFF markers, see below)

If encryption is enabled, all downstream bytes are XORed with the encryption key. The client enables encryption if the checksum of a group does not match the expected checksum in the master index or index.

The encryption scheme is probably used to defend against middle boxes tampering with the plaintext traffic.

After the first 512 bytes of a response (including the header), every subsequent block of 511 bytes is prefixed with a single 0xFF byte.