Flesh out the JS5 protocol introduction

Signed-off-by: Graham <gpe@openrs2.org>
bzip2
Graham 4 years ago
parent f74d8f8b45
commit ed0b1db81b
  1. 14
      share/doc/protocol/js5.md

@ -5,6 +5,20 @@ the server as they are required, as well as prefetching certain groups in
advance. Groups contain the client's assets and scripts, and are stored in the advance. Groups contain the client's assets and scripts, and are stored in the
cache. cache.
The client opens a connection to the primary game server port and sends the
`INIT_JS5REMOTE_CONNECTION` packet, which consists of a single byte opcode
(`15`) followed by the client's build number as an integer.
The server responds with a single `0` byte if the connection attempt is
successful. It may also respond with `CLIENT_OUT_OF_DATE` (`6`), `SERVER_FULL`
(`7`) or `IP_LIMIT` (`9`), after which the connection will be closed.
After a successful connection attempt, the connection remains in JS5 mode for
the rest of its life.
JS5 is a request/response protocol with support for pipelining - the 550 client
is capable of handling up to 20 prefetch and 20 urgent in-flight requests.
## Upstream ## Upstream
| Opcode | Description | | Opcode | Description |

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