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@ -5,6 +5,20 @@ the server as they are required, as well as prefetching certain groups in |
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advance. Groups contain the client's assets and scripts, and are stored in the |
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cache. |
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The client opens a connection to the primary game server port and sends the |
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`INIT_JS5REMOTE_CONNECTION` packet, which consists of a single byte opcode |
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(`15`) followed by the client's build number as an integer. |
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The server responds with a single `0` byte if the connection attempt is |
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successful. It may also respond with `CLIENT_OUT_OF_DATE` (`6`), `SERVER_FULL` |
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(`7`) or `IP_LIMIT` (`9`), after which the connection will be closed. |
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After a successful connection attempt, the connection remains in JS5 mode for |
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the rest of its life. |
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JS5 is a request/response protocol with support for pipelining - the 550 client |
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is capable of handling up to 20 prefetch and 20 urgent in-flight requests. |
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## Upstream |
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| Opcode | Description | |
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